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Textures are not that big of a deal. You just have to re-link them. I’m fairly sure that even OBJ preserves any UV mapping coordinates that your friend may have done. Even if all you have is a grey mesh, you can set the material to UV mapping and browse to the image map in the C4D folder and it should show up in a Blender render. Blender map to sfm Jun 03, 2019 · Using custom roughness and normal maps can be better, but using the ones included by SFM can yield some great results. Also note I have ran the specularity map through an invert node because it should be used as a roughness map in Blender.

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