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How to handle the active status of GameObjects in the scene, both independently and within Hierarchies, using SetActive and activeSelf / activeInHierarchy. This tutorial is included in the Beginner Scripting project. Previous: Enabling and Disabling GameObjects Next: Translate and Rotate From the menu bar, select Mixed Reality Toolkit -> Add to Scene and Configure. The inspector will now show the currently active MRTK configuration profile and the profile selection dropdown, where the default profile is already preselected.

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